You are required to do your programming in Java. There are a number of resources beyond the basic SDK packages that you may wish to use. They are described below.
Note that in Java we do not have pointers.
| Item | Description |
| Basic SDK |
Through Image, has support to load GIF and JPEG images as well as retrieve pixel values and allows you to create new images from data arrays. TIP: Use MediaTracker class to effectively load image handeling events that may occur. |
| Java Advanced Imaging API |
This adds:
REQUIRES: that you download this additional package and jar up these new classes with any program you create using them |
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Freeware package out of USF that sits on top of Java's Advanced Imaging API and 3D API. Adds support for more advanced imaging and vision algorithms REQUIRES: that you download this additional package and jar up these new classes with any program you create using them |
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Java 3D API |
Usefull when writting code that displays items in a 3 dimensional fashion. Sits on top of OpenGL or ActiveX to render. Mention as needed by Java Vision Toolkit above. REQUIRES: that you download this additional package and jar up these new classes with any program you create using them |
