Tutorials
73 tutorials in 11 categories.
Installation
Basics
- Getting Started
- Hello world in X3D
- Editing X3D
- Creating custom nodes with Prototypes
- Creating X3D Applications
- Get your engine right
Rendering
- Advanced material management and multi-pass
- Post processing basics: Foreground and overlays
- Texture file types
- Text
- Volume Rendering
- Precomputed Radiance Transfer
- Dynamic shadows
- Shader programs
- CommonSurfaceShader
- Using PackagedShader with CgFX support
Animation
Multiple Views and Stereo
Clustering
Interaction
- Connecting Devices
- Input/Output streams
- Navigator
- Immersive PointingSensor Interaction
- Multi-touch Interaction
- Interactive Textures as GUI
Specific Devices
- Tracking hands with a Leap
- Developing InstantIO C++-Plugins
- Using OpenNI devices
- Going virtual with OculusVR
- Using VisionLib in X3DOM /w Remote Tracking example
- Accessing hardware in InstantIO via REST from X3DOM
- Microsft Kinect for Windows
- Serial Communication
- Space-Mouse/Navigator/Pilot Device
- Apple Sudden Motion Sensor
- Immersive VR With The Emagin Visor
- Using a NextWindow multi-touch screen
- Wii Remote
Vision Based Tracking
- Introduction to InstantVision
- Hardware for use with InstantVision
- Camera calibration with InstantVision
- Camera setup with InstantVision
- Vision Tracking
- Marker Tracking
- 6 Dof Tracking with the Wii-Remote
- Advanced Marker Tracking
- Image marker Tracking
- Generic Poster Tracking
- Face Tracking
- 3D Object Tracking