#include "Point.h" Point::Point() { x = 0; y = 0; } Point::Point(int nX) { x= nX; y = 0; } Point::Point(int nX, int nY) { x = nX; y = nY; } void Point::setX(int nX) { x = nX; } void Point::setY(int nY) { y = nY; } int Point::getX() { return x; } int Point::getY() { return y; }